The SomethingAwful gamejam is well in the background. Judging is complete. Lessons are learned and forgotten. The things that seemed simple in hindsight turned out to be much less surmountable in practice. What did I learn? A fun mechanic can be doomed if there’s no environment in which to play it. The physics were fun, […]
Archive for the ‘Game’ Category
A quick time-lapse video of me trying to UV unwrap the airplane stall I modeled a few days ago.
I’ve had the pleasure of working with Unity 4.1 recently for a game jam. One of the confounding factors was this: although the Shuriken particle system collided nicely with meshes and physical bodies, no collision events were generated. (This is set to be fixed in Unity 4.2, no ETA.) This proved problematic, as I needed […]
It’s that time again! Count on lots of bitching, half-assed programmer art, and plenty of punitive calls for termination. Gameface Status: On.
MethRacer is available for download in the Google Play store.
It’s surprisingly difficult to incorporate AdMob advertising into Unity3D games. There are commercial plugins available, but I would have thought it’s a simple matter to connect to an AdMob server, pull down an image, and throw it on the screen with a hyperlink and forwarder ID. That said, incredible progress has been made on the […]
I’ve used a wide variety of languages, frameworks, and engines in my time as a software developer. Although I always wanted an excuse to use Unity, I had issues with each of the different options for rendering to the screen. Recently, someone posted on Reddit about a new/old framework for Unity. It’s called Futile, and […]
Finished the latest game on the list: MethRacer. A driving simulator. Click here to Play MethRacer!
Most of the early fun stuff is now completed. I post here to enumerate the things that I think remain to be done. This may have been accomplished with an older update, but this will still let me collect them for public consumption. Respawning Save Game Inventory and Equip Fun Augmentations/Items More Enemies More Levels […]