For the next few days leading up to the release, Dialoguer is being released free of charge. Check it out here: http://www.dialoguer.info/free.php
Archive for the ‘Game’ Category
The SomethingAwful gamejam is well in the background. Judging is complete. Lessons are learned and forgotten. The things that seemed simple in hindsight turned out to be much less surmountable in practice. What did I learn? A fun mechanic can be doomed if there's no environment in which to play it. The physics were fun, […]
A quick time-lapse video of me trying to UV unwrap the airplane stall I modeled a few days ago.
I've had the pleasure of working with Unity 4.1 recently for a game jam. One of the confounding factors was this: although the Shuriken particle system collided nicely with meshes and physical bodies, no collision events were generated. (This is set to be fixed in Unity 4.2, no ETA.) This proved problematic, as I needed […]
It's that time again! Count on lots of bitching, half-assed programmer art, and plenty of punitive calls for termination. Gameface Status: On.
MethRacer is available for download in the Google Play store.
It's surprisingly difficult to incorporate AdMob advertising into Unity3D games. There are commercial plugins available, but I would have thought it's a simple matter to connect to an AdMob server, pull down an image, and throw it on the screen with a hyperlink and forwarder ID. That said, incredible progress has been made on the […]
I've used a wide variety of languages, frameworks, and engines in my time as a software developer. Although I always wanted an excuse to use Unity, I had issues with each of the different options for rendering to the screen. Recently, someone posted on Reddit about a new/old framework for Unity. It's called Futile, and […]
Finished the latest game on the list: MethRacer. A driving simulator. Click here to Play MethRacer!