Archive

Drawing

With the language model happily training away, it’s time to get started drawing the front-end. I know that I really want something reminiscent of Lucasart Graphic Adventures. I’ve yet to figure out what portion of users will be running windowed and what an ideal resolution to target is. I’ll have to finalize that before starting on the art, but I can still mock up the UI in a way that’s resizable.

Interview Mockup 4x Upscale

While making this animation for Hidden Asbestos, the flare effect from the gun kept getting drawn with edges by the Freestyle rendering engine in Blender. It wasn’t too crazy to find a solution online, but it wasn’t immediately clear, either. The top result was actually for partially excluding lines. I needed to exclude the entire object. I did this by selecting the muzzle flash and adding it to a group, then selecting Freestyle > Selection By > Group > Exclude, and adding my flash to a group. The result:

Swat Fire 2

Forums poster Hidden Asbestos asked me to make a few models for his up coming SWAT themed game. I had some immature fun:

chicken_fucked_until_exploded