Monthly Archives: July 2015

Work is still kicking my butt, but at least I’ve got snipers now. They’re not raycasting correctly quite yet, but my goal is to have them finished by the end of the week. If I’m lucky, that will leave only the missile spawner.

Sniper Sweep

Ken Silverman’s BUILD engine has to have one of my all-time favorite map editors.

ReBUILD Screenshot

As far as we’ve come with graphics and modeling software, I’ve not found anything (not even Sketchup), which is quite as satisfying to use. I started writing a piece of software called ReBUILD, which is nothing more than a top-down map editor which exports Obj files that can be imported into Unity. I have, at long last, something worth showing. It’s a far ways away from a release, but at least at this point it’s visually interesting. I’ve got my fingers crossed this won’t fall to the wayside.