Editor Progress
Ken Silverman’s BUILD engine has to have one of my all-time favorite map editors.
As far as we’ve come with graphics and modeling software, I’ve not found anything (not even Sketchup), which is quite as satisfying to use. I started writing a piece of software called ReBUILD, which is nothing more than a top-down map editor which exports Obj files that can be imported into Unity. I have, at long last, something worth showing. It’s a far ways away from a release, but at least at this point it’s visually interesting. I’ve got my fingers crossed this won’t fall to the wayside.